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9 reasons to wait for a new doom

Multiplayer beta Doom caused the players conflicting feelings – however, in Bete showed only a network game, which, among other things, is made by another team. And the core of doom still lies in a single part, which the general public has not yet been shown.

But we have already seen her, and therefore we are in a hurry to announce nine reasons why Doom definitely should wait.

The return of the classics

Time goes on, generations are changing. And not so few people appeared in the world for whom the history of Doom began with the third part, while the first two happened long before their birth. It is they who are most difficult to perceive of dozens and hundreds of monsters on the screen instead of frightening darkness and leisurely study of the Martian base. Every now and then you can hear that "this is not a doom, but Serious Sam is some kind".

But once, when Sam was just announced, they said something like this: doom returns. Because the first two games were just such. You are alone. Army against you. Do what you want, the main thing is to survive. The plot was placed in one page of the Readme file, and the action was at the forefront. We just ran ahead and thoughtlessly crushed everything that moves. Even the advertisement of the game looked like this.

But it is important to understand that in the new doom it will not do without a plot. Yes, there will be no impenetrable darkness, flashlight and scamers. But audio recordings, videos, holograms – everything will remain. An attentive player will be able to find out the whole history of the Martian base from and to. And the inattentive simply spits and run by-no one will force him to listen to long monologues and delve into something. Everyone will choose what you like.

Ultranasilia

Admit, you always wanted it. So that the monsters rush into shreds. So that where he ran through your path, the earth has led a half -meter layer of minced meat and scraps. So that like the Strugatsky in “it is difficult to be a god”: “It was clear where he passed”.

The DOOM series cannot do without good old ultranasia. This is important, it is very important. As in Mortal Kombat, the bloody plays the first violin. Take it off, and the game will lose two -thirds of its charms.

The artist of the early parts of DOOM Adrian Karmak (not a relative of John Karmak) fanatel from flying pieces of flesh and even came up with a term for them. He drawed the so -called "jibs" with all possible care – so that the players physically feel how the monster was torn to pieces by explosion of the rocket.

In the third part it was lost. The corpses simply burned to the ground – it also looked spectacular, but not to the same extent. And so, it seems that when developing a new doom, another esthete appeared in the team, who knows a lot about brutal murders. Hooray?

Old monsters with new possibilities

Bestiary of the game is well known to every fan of the series. Here are the zombies, and Pinks, and hellish knights, and cyberdemons … According to the developers, they did not introduce new opponents, but they worked properly on the old. If you are at least three times a veteran of the series – wait for surprises.

Revenants now do not just shoot missiles, they have a jet of a jet and a whole launch complex behind Farra from Farra Overwatch. Mankubs are not only armed with flamethrowers, but also know how to jump from ledge to ledge. It would seem that the clumsy carcass, and reduces the distance in an instant. And the skin of Pinky became so fat that you can’t mumble it in two tricks, you will have to run in circles and spit with shells. No matter how well the face is familiar to you, you need to learn to manage with it again.

Guns

DOOM series has always been inherent in certain tactfulness. The weapon there shot so that it believed that it was real. It seemed that you were not just sitting behind the keyboard (sometimes even with the mouse – during the first two parts it was a rarity), but you really wemble the chainsaws or promote the trunks of a six -barrene machine gun.

This is the very feeling of a “cool gun in their hands” developers fully transmit in the new doom.

Moreover, improvements appeared in the game, due to which steep guns became even cooler in some places. Say, the machine can be taught to produce six small missiles in one gulp, and the charges of the shotgun can be made by explosive. But the rocket launcher can be taught to blow up shells right in the air, and not when contact with the goal – so that, even if you miss, you could touch the enemy with an explosive wave.

BFG and chainsaw

But about these two types of weapons, one way or another, you will have to talk separately, because these are the symbols of the series.

BFG is a lifesaver and a weapon of retaliation in one person. This is a gun that simply erases from the face of Mars of all who found himself in sight. It has many incarnations in different parts of Doom and Quake , But its essence is unchanged. Somewhere it was an energy ball that spread the rays of death around him. Somewhere just a green flash, from which all living. And in the third part and in the film of the same name, the charge simply flew forward, annihilating all the obstacles encountered.

The whole steepness of this gun is already laid down in the name. Let the official decoding of the abbreviation sound like Big Fraggin ’Gun -" Big Breaking gun ". May Bio Force Gun call her in the film – a weapon of biological power. We know that this is nothing more than Big Fucking Gun, that censorship is not amenable. The closest euphemism will be an “ocherically healthy fool”, and yes, somehow she PlayOJO Casino usually shoots.

And as for the chainsaw, then it was tried to expropriately other games about brutality – but now it would be time to return to their homeland.

The structure of the cards

Let line levels remain different games. In this doom, each location is a thoughtful arena for battles. Complex, multi -storey and not at all designed to run from end to end, lazily shooting around. Here you need to think over the route on your own, take into account not only the horizontal plane, but also the vertical (some monsters know how to fly, and the vast majority – to jump and overtake you on any tier) high and far).

And even though there is no more jump, a double jump has appeared, allowing you to change the trajectory of movement right in the air and climb to great heights. And on top and monsters it is more pleasant to fade, especially if they have not yet found you and stupidly rushing under the explosions of rockets.

By the way, the old chip-to suffer two monsters among themselves-still works. Make one enemy inadvertently touched the second shot, and they will immediately rush to destroy each other. Well, you just have to finish off the survivors.

Secrets

Another important feature of the structure of the cards: there are a lot of hiding places on all locations. Not one or two for the entire level, as it most often happens, but pieces of seven to eight on each. At the same time, the further path is always extremely obviously obvious, the developers put a lot of efforts so that even the following topographic cretin would not be lost. Here is the compass, and the marker, and even the counter counter to the target, and indeed the door for advance forward will always be the largest and brightly lit. Card caused by the TAB key, in the end.

But if you step aside and rummage in dark corners, you can find a bunch of everything. Collectible figures of Morpeh in different costumes. Amplifiers. Permanent increase in health. The collapse of cartridges. Or just Easter liners for the most observant. The study of levels is the most important part of the gameplay, which in our time began to meet very rarely.

Reigracy

The new doom can be held very differently. At different levels of complexity, these will already be completely different games that require different levels of accuracy and skill of evasion. Easy walk on the an ’m too young to die (“I'm too young to die”) allows you to feel like a terminator, but the run to Nightmare will quickly kill the ardor and make you take up the mouse (or gamepad). But after passing at the highest level, another, secret. For those who miss real difficulties.

Doom really causes a desire to go through levels perfectly. So that not a single hitch. Jump – Carterian charge in the snout cacodemon – fall – reversal – rocket in the crowd of zombies gathered around an explosive barrel – double jump to the second floor to the first -aid kit. Stopped – died. He managed to rush to a safe corner – he returned with the ammunition found there and showed all Kuzkin mother. The effect is approximately the same as in good skateboard simulators – long non -stop series, only the score is not on abstract glasses, but to quite specific fragments.

A system of improvements can also push a second passage. For the first time, say, you made a bet on explosions and slaughter force, in the second – on the speed and remote collection of first -aid kits with cartridges.

Card editor

Snapmap – the most powerful tool. It allows you to not only collect your levels from pieces, in it you can interfere in the structure of the game itself. Piano user simulator based on Doom appeared at the stage of alpha version. Tower Defense style levels were added a little later. And you can create a cooperative level for four in general literally three clicks.

So far, no one knows whether it will get from the new Doom platform like Starcraft Arcade, but the potential for this is huge. SnapMap is very convenient to use and allows you to pervert in every way over gameplay. So far, only restriction on four players in multi -user modifications confuses.

But everything can always change. See.

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